[article] Life in the Anti-Environment

ABSTRACT: This paper explores the perceptual implications of video games, and gamification in general, by drawing on a number of concepts from the media theory of Marshall McLuhan: primarily his discussion of games as anti-environments and of technologies as extensions of human senses and faculties.  Understanding video games in terms of the cultural and psychological significance of play, I argue that video games as a product of the gamification of culture substantially alter the traditional function of play through their diminished capacity to serve as anti-environments. Finally, I offer a brief reflection on the opportunities for awareness and understanding in relation to contemporary gamification.… Read More [article] Life in the Anti-Environment

[article] How To Be a Contemporary Thomist: The Case of Marshall McLuhan

The provocative nature of both the form and content, “medium” and “message,” of Marshall McLuhan’s scholarship on technological culture has attracted a wide array of McLuhan interpreters of diverse intentions. It is well known, however, that McLuhan considered himself a follower of the thirteenth century scholastic Thomas Aquinas; as he wrote…… Read More [article] How To Be a Contemporary Thomist: The Case of Marshall McLuhan